Everquest II, the interactive online game, has introduced "player-written books."
Players can buy virtual notebooks for their virtual characters, write about 700 words in them, save them, reproduce them, and sell them for virtual money.
I have my first story planned. I'm not sure about copyright--I bet Sony will claim it--so I'm giving the it away for only virtual money. I am going to use a tidbit that I learned in Empires of the Sea, as a pattern for my first story.
I'm still planning, but here's what is there so far. Pestal Pickworthy, a gnomish scientiest who has ambitions to be a seige engineer, has tried to approach the barbarian commander of a doomed fortress, only to be rebuffed as an inconsequential pest.
Finally Pestal corners the commander's jester, who had been left for dead, and convinces the jester to tell the commander about Pestal , who understands that the ogre trenchworks will see no success at the gates, but will endanger the fortress's ravelin, which has a fatal flaw.
The jester departs, then eventually a detachment comes from the barbarian commander for Pestal. Pestal is elated and attempts to spill all his advice to the commander, only to learn that the commander merely wishes to replace the fool, who died of injuries, with Pestal, whom the fool recommanded as the most entertaining raving lunatic left in the fortress.
Pestal's hissy fit leaves the barbarian in stitches. Pestal becomes violent and is judged to have outlived his usefulness as a fool. The commander orders Pestal to be flung from the catapult toward the enemy.
As the commander watches the gnome fly and hears his screeched curses, he realizes that the ravelin is, indeed, vulnerable and moves at once to shore it up.
Pestal miraculously survives and attempts to enter through the weakness in the ravelin just as it is sealed.
I'm sure there's a moral in there somewhere. 700 words, huh . . .?